Playtesting results


Hey everyone! 

Thanks so much for your invaluable feedback during Playtesting 2! Here’s a quick roadmap update based on what you’ve shared: 

• We’re boosting the game’s difficulty and rebalancing strategies—reducing overreliance on timber and clusters of towers around the main temple.

 • We’ll randomize tree and stone placements more to avoid repetitive patterns. 

• In response to your requests, we’re planning to fix issues with the main temple, add more waves, implement tower limits with upgrade options, and refine resource collection building placement for a smoother experience. 

• Quality-of-life improvements are on the way too: expect the ability to run when unfocused (great for dual monitors), fast-forward options (x1 or x3) to speed up the day and resource production, and tweaks to ensure efficiency is rewarded. 

• We’re also working on various bug fixes—like glitches with barracks soldiers, building placement hiccups, persistent hover rings, and resource reward problems during time skips. Your input is helping shape this game, and we truly appreciate it.

ALSO, we got our Steam Page -> https://store.steampowered.com/app/3533690 

Please wishlist the game if you believe that we are going to build something awesome and unique!

Thanks!

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